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July 2026 - In Progress

Economy Case Study - bottleneck (Work in Progress)

Designed and simulated a production-chain economy from scratch , modeled stock/flow relationships in a live spreadsheet before making a prototype  then stress-tested the design with 4 parameter experiments to isolate the real bottleneck from red herrings.

  • Tool: Excel (formula-driven simulation)

  • Engine (next phase): UE5 (Blueprints)

  • Genre: Economy/production-chain systems design

  • Scope: Solo

  • Deliverable: 60-tick discrete-time simulation + 4 scenario comparisons

  • Skills shown: Stock/flow modeling, bottleneck diagnosis, parameter justification, data-driven balancing

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Jan 2026 - March 2026

Designed technical gameplay systems for a narrative-driven detective game, including a reusable dialogue framework, Ink integration, interaction mechanics, and a dynamic journal system.

  • Engine: Ue5(Blueprints) 

  • Genre: Mystery,Narrative driven,Single-player,Third-Person 
  • Platform: Pc
  • Group: 6 members
  • Version Control: Github & Sourcetree
  • Tools:Ink

Game Projects
 

GMTK 2025 game jam - loop
                        

        Quick Info
July 30 2025 - August 3 2025

Designed and implemented the core gameplay loop and puzzle mechanics for a time-loop platformer, encouraging players to experiment with the loop mechanic to overcome environmental challenges.

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  • Engine: Unity 

  • Genre: platformer
  • Platform: Pc
  • Version Control : Github & Sourcetree
  • Timeframe: 3 days
  • Team: 3 people

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Jan 2025 - Feb 2025

Designed and implemented AI-driven stealth and gameplay systems, including enemy behaviour, player interaction, and environmental mechanics, to create a tense horror experience.

  • Engine: Ue5(Blueprints) 

  • Genre: Horror/Puzzle 
  • Focus: Used as a development playground to learn horror  genre systems
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