Quick Info
July 2026 - In Progress
Economy Case Study - bottleneck (Work in Progress)
Designed and simulated a production-chain economy from scratch , modeled stock/flow relationships in a live spreadsheet before making a prototype then stress-tested the design with 4 parameter experiments to isolate the real bottleneck from red herrings.
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Tool: Excel (formula-driven simulation)
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Engine (next phase): UE5 (Blueprints)
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Genre: Economy/production-chain systems design
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Scope: Solo
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Deliverable: 60-tick discrete-time simulation + 4 scenario comparisons
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Skills shown: Stock/flow modeling, bottleneck diagnosis, parameter justification, data-driven balancing
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Quick Info
Jan 2026 - March 2026
Designed technical gameplay systems for a narrative-driven detective game, including a reusable dialogue framework, Ink integration, interaction mechanics, and a dynamic journal system.
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Engine: Ue5(Blueprints)
- Genre: Mystery,Narrative driven,Single-player,Third-Person
- Platform: Pc
- Group: 6 members
- Version Control: Github & Sourcetree
- Tools:Ink
Game Projects
GMTK 2025 game jam - loop
Quick Info
July 30 2025 - August 3 2025
Designed and implemented the core gameplay loop and puzzle mechanics for a time-loop platformer, encouraging players to experiment with the loop mechanic to overcome environmental challenges.
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Engine: Unity
- Genre: platformer
- Platform: Pc
- Version Control : Github & Sourcetree
- Timeframe: 3 days
- Team: 3 people
Quick Info
Jan 2025 - Feb 2025
Designed and implemented AI-driven stealth and gameplay systems, including enemy behaviour, player interaction, and environmental mechanics, to create a tense horror experience.
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Engine: Ue5(Blueprints)
- Genre: Horror/Puzzle
- Focus: Used as a development playground to learn horror genre systems













